My first 3D film, shot and completed in spring 2009, was my first experimentation into dramatic storytelling and 3D. The film was Webster University’s first 3D student film and was amongst the early few 3D student films world wide. It played at the 3D Film Festival alongside Sundance and a few other festivals.
Here is a more detailed look at the how the film came about:
During my senior year in film school, I had access to two small HDV cameras and built a small rig that allowed one camera to flip upside down next to the other to allow a slightly closer interaxial distance. It was still around 2 inches at best, but it was a slight step up from my last rig. Reentry was in addition to my main thesis film shot on Super 16mm, so it was sort of a side project in a way. My main goal with the film was to see if I could technically make a 3D film with the gear I had and successfully tell a story with the medium. The film paints a simple vignette with a little girl’s balloon and a girl ready to end it all and illustrates that from a particular view, unrelated events can appear to have greater meaning. It takes place in the confines of a city’s downtown area with large buildings all around, told from the streets and a rooftop. As an audience, we get to see inside the city and above it. The main goal I had beyond just completing a 3D film was to make the city a more real place that filled the screen and space around the viewer to include them as a part of the story and world of the film. I wanted to be sure you could feel the characters as well and I think 3D gets you closer to them by bridging that physiological gap. The film was shot using two Canon HV30′s on a small rail that allowed one to flip upside down as mentioned above, bringing my total IA to about 2 inches. At the time I was still learning a lot about 3D, and only knew that I shouldn’t get closer than about 6 feet, as I knew the basic rule of thumb of 3 feet camera distance per inch of AI. I broke this rule a few times, as I just couldn’t quite get the closer shots that I wanted. The result is that some shots in the film have very strong parallax that can be a bit much for some to fuse. Ultimately, the film screened twice at our University Theater (20 foot screen) and was well received. Many people said that they did feel more a part of the city and the 3D was pretty effective. It also made it into the 3D and Interactive Festival and screened alongside Sundance on smaller screens. I think I got away with less than perfect stereo largely because it is a very short film of just under 5 minutes.
You can view the film in anaglyph here:
“Reentry” – 3D Short Film
- 3D Visual Effects